Convey is intended to be simultaneously suspenseful and soothing as alluring handmade marbles tumble chaotically in the insensitive system. This work functions metaphorically through embracing futile endeavors, appreciating present moments, and dismissing attachment to outcome.
Pace challenges the pace at which people interact with the world around them. This work has a meditative quality as steel weights rhythmically click and clack along the spokes of the spinning bicycle wheel. However, if spun too quickly, centrifugal force throws the weights to the edge and no sound is produced, rendering the noisemaker useless. Pace urges viewers to appreciate the charming everyday subtleties that surround them and consider the possibilities that present themselves when sufficient time and care is applied.
This workbench sets the stage for a suspenseful drama between a vulnerable pane of glass, and a pile of handcrafted solid glass hammers. The gestural piece is precariously stretched and trapped within a steel circle of hooks and springs that challenges viewers to re-evaluate their own definition of stress. The glass is emotive and tense, and as a result takes on lifelike characteristics. This quality prompts the viewer to ironically feel sympathy for inanimate matter.
In contrast to the suspended form, the pile of glass hammers is comfortably located to the right. Relations between these adverse objects made of the same fragile material pose questions about function, ritual, and purpose. This work is intended to be humorous, and empathize with individuals who suffer from stress.
shooters instantly claim this obscure object as a game. This game has no labels, rules, definitions,
or obvious ways of claiming victory but urges to fire the ball are
undeniable. Duel is a dysfunctional game in which cadence and camaraderie take precedence
Interactions between these
springs, the brush, and a piece of strained glass delicately defy definitions
of past, present, and future moments. This
work is intended to humorously evoke suspense as viewers grapple with questions
regarding the scene's ritualistic, scientific, or absurd purpose.
we are, what we hear is mostly noise. When we ignore it, it disturbs us. When
we listen to it, we find it fascinating.”
Booming channels of sound emit from the gallery as horns honk and screech in sync with fits of laughter and surprise. Noisemakers
were a year-long project which manifested in two exhibitions showcasing
instruments that are made of glass, copper, and pneumatic equipment. These sculptures lie dormant until someone
plugs the leaking line with his or her finger, at which time the horn will pressurize and project a heavy squeal. Most of the Noisemakers require two people to make them function. These tactilely stimulating exhibitions raise
questions regarding camaraderie, dependency, and collaboration as viewers experiment
with these unconventional objects. Evaluating
noise versus music is completely subjective, Noisemakers assert that appealing sounds can be found in the most unexpected venues if one simply remains perceptive.